MENU

Necrosphere

Necrosphere Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt.
Read More ›

Keen

Keen is blablabla blabla lba la blablablabla blabla lba la blablablabla blabla lba la blablablabla blabla lba la blablablabla blabla lba la bla blablabla blabla lba la bla blablabla blabla lba la blablablabla blabla lba la blablablabla blabla lba la blablablabla blabla lba la blablablabla blabla lba la bla.
Read More ›

Heavy Metal Machines • Early art direction

I was lead artist and art director for the now-AAA title Heavy Metal Machines while it was only a teeny tiny prototype. We started with a reeeeally really small team, in the beginning the art department consisted basically of myself and concept artist extraordinaire Viko Menezes working remotely. Eventually the team got bigger, I went on to work on the game’s soundtrack and SFX, art direction went to more capable hands and the art was almost completely replaced, but it’s essence is still there in the final product!
Read More ›