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Resumé

Felipe Oliveira Gall
Florianópolis, Santa Catarina – Brazil
felipefrango@gmail.com
http://felipegall.com

OBJECTIVE

  • To participate in an atmosphere of collaborative creativity, learn along with my teammates and create unique and fascinating experiences for the player. I have an innate urge to learn new skills and to solve problems creatively. I believe that videogames should be ultimately fun and apply this mindset to my creations and to my attitude as an employee.

PERSONAL SKILLS

  • Able to work within big and small teams.
  • Able to self-manage or work individually if necessary.
  • Able to work under pressure of tight deadlines.
  • Able to follow concept art closely.
  • Able to adapt to pipeline changes.
  • Willing and able to learn new software and techniques as needed.
  • Passion for solving problems as creatively and efficiently as possible.
  • Methodical and organized with files and documentation.SOFTWARE
  • 3D Studio Max
  • ZBrush
  • Photoshop
  • Illustrator
  • Flash
  • Corel Painter
  • Unity3D
  • Tortoise SVN
  • Crazybump
  • nDo2
  • xNormal
  • Topogun

SKILLS

  • Understanding of art pipelines for games and insertion of assets in game engines.
  • Subdivision modeling and sculpting of high poly assets.
  • Re-topology, texture baking.
  • Low polygon modeling.
  • Texture painting.
  • Illustration and concept art.
  • Basic Max Script knowledge.
  • Basic skinning/rigging and animation skills.

LANGUAGES

  • Fluent in Portuguese (native), English.
  • Learning French.

EXPERIENCE

Hoplon Infotainment | 2008 – present

  • Taikodom | 3D Artist Intern | Aug 2008-Feb 2010
    Started with tasks such as documentation and asset rendering for the marketing department but soon moved on to creating a few textures and full game assets. Initiative and cooperativeness were key factors in getting a full time position at the studio.
  • Taikodom 2.0 | Junior 3D Artist | Feb 2010-present
    Responsible for many tasks such as the creation of several game assets (ships, stations, asteroids, environments, etc) insertion of content into the game engine, material creation, asset optimiation, documenting the art pipeline and more.

Mobwave | 2007

  • Created graphics for cell phone games for Celplay.

UFSC (Federal University of the State of Santa Catarina) | 2007

  • LANTEC | Illustrator
    Worked with a team of graphic designers on creating illustrations for several book covers for Distance Education material, as well as in book illustrations and diagrams.

EDUCATION

  • UFSC (Federal University of the State of Santa Catarina)
    Graphic Design major (2007-2011)

References available upon request.